The world changing is a neat idea, but bugged. A couple of other people have posted about this being confused too so it's not just me. I would love to hear input from a Guru about this because unless I'm mistaken this just doesn't seem like it's working properly. No matter what you do to the world it seems impossible to keep it Eco or Industrial for any length of time. It keeps just seeming to reset to neutral for no reason. The major one for me is that the Eco/Industrial scale just doesn't seem to do anything. But this expansion clearly did not go through QA properly, and it shows. I bought it chiefly for the world (I love the Pacific Northwest) and the BB objects. character to the neighborhood, but oh god can things go off the rails. If you choose Rock Your Body (and Mind), sims will randomly do pushups. If you choose Juiced Community, every sim will pretty much be permanently dazed. When you do choose your NAPs, though, they feel like the club activities from Get Together: If you choose Promote Creative Arts, every sim starts carrying around lumps of clay or the sketch tablet from Get Famous. Seems like the first thing to do when joining any neighborhood is make it your top priority to DOMINATE voting for the first four weeks so that you lock in four relatively benign initiatives before all hell breaks loose. The first two will fight and anybody beyond that will stop whatever they're doing to watch the first two fight. If Roughhousing Encouraged is voted in, not only will your relationships suffer due to the constant brawls, but don't expect to get anything done if there's more than one sim anywhere. If Sharing is Caring is voted in, everybody is a thieving bastard looking to rob you blind of everything, even furniture. I have a love/hate ambivalent/hate relationship now with the Neighborhood Action Plans. (But hey, I have a massive supply of upgrade parts now, and recycling the trash piles has provided a lot more fabrication parts. Even his wife's having to get in on it now. My Sim's Handiness is near max without actually upgrading things because he's constantly repairing stuff. It's like everything new they introduced is designed to constantly break. Like, come on, your whole purpose is to collect water, but, what, you're electronic so you have to break in the rain, like that time my entire system of sprinklers broke because it rained on them? (At least they patched the sprinklers. The "dew collectors" both broke the first time it rained. I'm repairing them at least once a day, and even as my game is paused in the other window, I see one is broken (and I only have two of them. The wind turbines (ground version) are constantly breaking down. Tina came over to use it and broke it once. My Fabricator has broken at least five times so far. Is it keeping my mind busy and able to escape reality for a while ? Yes. IMO, like many others, is it worth full price ? No. It's honestly kinda overwhelming, but what else is there to do during a pandemic amiright. I have alot more to play through and get the hang of. Nothing really got me excited there except for the mesh crop top with the jacket over top and the bun hairstyle with the stick through it. Tons of new moving parts from the new bill system to the new inventory all the way down to the bits and pieces. Also, trying to keep the environmental footprint green is actually hard. Even though they sort of go hand-in-hand, doing these things while also trying to get a green footprint for your neighborhood AND get votes for NAPs AND the community lots, is a ton of work. The way I've been playing so far is working through the new aspiration alongside the new career. I'm kind of disappointed I didn't get to experience the pee fire glitch though :( Started a fresh save that includes my CC & a few up to date mods and is working fine.
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